The live price of The Sandbox is - per (SAND / USD) with a current market cap of $784.46M USD. 24-hour trading volume is - USD. SAND to USD price is updated in real-time. The Sandbox is -% in the last 24 hours with a circulating supply of 2.54B.
Date Comparison | Amount Change | % Change |
---|---|---|
Today | - | 0% |
30 Days | - | 0% |
60 Days | - | 0% |
90 Days | - | 0% |
The Sandbox (SAND) is a decentralized game built on Web3 and the Metaverse. It is accessible to users around the world on any WiFi-compatible device. Players can buy and sell Metaverse Land and Non-Fungible Tokens (NFTs) on this Play-to-Earn (P2E) cryptocurrency gaming platform. Players can also develop, build, and sell their own virtual experiences within the gaming environment.
The Sandbox’s native cryptocurrency, SAND, can be used as a medium of exchange between players and to buy and sell exclusive NFTs on the gaming platform. As such, the price of SAND is affected by changes in the digital assets held by players.
SAND is a deflationary token with a total supply of 3 billion. Of the total supply, 360 million SAND tokens were allocated to the issuing platform’s sales investors, 17.8% were reserved for seed rounds, and 4% of SAND tokens were distributed during the strategic round in July 2020.
Of the remaining SAND supply, 12% of tokens were allocated to the Sandbox Foundation, 25.82% to the Reserve Pool, 19% of SAND tokens were distributed to the founders and team, and 10% of SAND tokens were paid to advisors.
Seed and strategic funding allocations have a 12-month lockup period, after which 20% of tokens are released every 6 months.
The proceeds from The Sandbox will be distributed to 4 stakeholders to ensure continued support for the ecosystem of players and creators. The tokens are distributed to the Foundation Pool, Staking Pool, Project Assets, and Project Reserve Funds.
Developed by San Francisco-based mobile game developer Pixowl, The Sandbox was originally a 2D mobile game with over 40 million downloads.
In January 2018, The Sandbox decided to develop a 3D version of the game on Ethereum. In addition, the Sandbox team also hopes to enable players to have 100% ownership of game props and be able to monetize gameplay and assets. Subsequently, in August 2018, Animoca Brands, a leading blockchain game developer, acquired Pixowl.
In 2019 and 2020, the Sandbox team conducted the last token sale financing to advance project discovery, raising a total of US$6.8 million. In addition, the company also announced a US$2 million grant for creators to create and publish NFT assets on the Sandbox platform.
The Sandbox is a virtual world that allows players to create, own, and monetize their gaming experiences. The Sandbox is an Ethereum-based gaming platform that consists of three core products: VoxEdit, Marketplace, and Game Maker, which form the three key parts of the Sandbox ecosystem.
The creators of The Sandbox wanted to create an immersive metaverse experience, and the creation of ASSETS, the sale of LAND, and the use of SAND all play a key role in the success of the network.
The Sandbox was founded in 2011 by Arthur Madrid and Sebastien Borget at Animoca Brands, a gaming company based in Hong Kong.
SAND can be used to trade exclusive NFTs in The Sandbox gaming environment, as well as for a variety of other purposes. The currency is an ERC-20 token, so it is directly compatible with other Ethereum tokens. Following the Ethereum merger, SAND is now validated using a Proof of Stake (PoS) consensus mechanism. According to the latest published data, there are 1.26 billion SAND tokens in active circulation, with a maximum total supply of 3 billion.
SAND is the native utility token of The Sandbox. SAND is used as the basis for transactions and in-game interactions throughout the ecosystem.
It is an ERC-20 standard token built on the Ethereum blockchain, with a limited supply of 3 billion SAND tokens. Users can use SAND to buy and sell virtual land and assets, participate in network governance, or invest in SAND for passive income.
The Sandbox was originally conceived and completed in 2011 as a subsidiary of Hong Kong gaming company Animoca Brands. The game of the same name was subsequently developed and released on the Ethereum blockchain network in 2012. This was the new version of The Sandbox that was piloted in the virtual decentralized space at the time.
The Sandbox is known for its rapidly growing virtual ecosystem. Players not only own their own data and self-developed NFT assets, but also create value through their creativity. Players can develop their own NFTs in The Sandbox game environment and sell them at will. With this model, The Sandbox can not only become a globally operated gaming platform, but also maintain fully decentralized functions.
The Sandbox has received public support from adidas, Opera, Binance, Snoop Dogg, AMC TV channel "The Walking Dead" and other well-known companies and people in the entertainment and global business fields. The Sandbox can host various virtual events in the metaverse. People can attend concerts, conferences, parties and more from anywhere in the world.
The The Sandbox to other currencies exchange rate?